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- import pygame as pg
- class Sound:
- def __init__(self, game):
- self.game = game
- pg.mixer.init()
- self.path = 'resources/sound/'
- self.shotgun = pg.mixer.Sound(self.path + 'shotgun.wav')
- self.npc_pain = pg.mixer.Sound(self.path + 'npc_pain.wav')
- self.npc_death = pg.mixer.Sound(self.path + 'npc_death.wav')
- self.npc_shot = pg.mixer.Sound(self.path + 'npc_attack.wav')
- self.npc_shot.set_volume(0.2)
- self.player_pain = pg.mixer.Sound(self.path + 'player_pain.wav')
- self.theme = pg.mixer.music.load(self.path + 'theme.mp3')
- pg.mixer.music.set_volume(0.3)
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